Facade Was Underrated

Posted on Mon 15 May 2023 in Video Games

Yeah, it was definitely janky, but it's incredible that the devs were able to make an AI that could respond to what the player says all the way back in 2005. Another problem was that the devs were limited by the number of lines that they could get the actors to record, so the dialogue had to be constricted. It would be amazing if somebody tried to make a spiritual sequel that uses audio deepfakes for voice acting and some sort of LLM to handle the responses.